Level Design/User Journey

Designed the user journey for an educational metaverse experience during an internship.

Each animal encounter would show some unique features of the animal, conservation status and how has human activities impacted them.


This design encourages players to ask more questions about the animals through discovery.

Map layout with different encounters showing how the environment will help to shape the player journey. It is designed in such a way that different animals can be discovered naturally along the player route.


The experience aims to highlight the impact of human activity on wildlife through environmental storytelling.

Mockup the UI showing inspect cues and a map to show different pathways the player can take. This encourages players to explore the environment.

Video of a developmental build to show how the player experience and user journey should look like. It shows different encounters throughout the path.

Mockup of what the UI should look like. Inspect cues and a map to show the different pathways the player can take encourages players to explore the environment.

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