Full game project

Designed and developed a third person shooter prototype in Unity as an end-of-semester project, focusing on core mechanics, level progression, and difficulty scaling across three levels.

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Gameplay video featuring the first level of the game

This third person hitman shooter style prototype was designed to showcase core gameplay mechanics and level progression.


Players are tasked with eliminating a target that matches a given description and escaping the area. Combat can be approached by avoiding alerted enemies or aggressively engaging them.


A time-slowing power-up was introduced to break standard run-and-gun pacing, allowing players to tactically control their encounters through bullet trajectory.

Each level has a different layout with increasingly stronger enemies.


Level 1 features close ranged enemies and a small number of long-ranged semi-auto enemies to establish core mechanics.

Level 2 shifts focus to long-range combat, featuring only semi-automatic enemies and introducing long-range machine-gun enemies to increase combat pressure.


Level 3 is dominated by machine-gun enemies, supported by semi-auto and close-ranged enemies for full combat pressure.

Time Sphere, a powerup that slows down time temporarily can be collected. Limited to 1 per level forces player to use this powerup strategically.

long-ranged enemy

(machine gun)

long-ranged enemy

(semi auto)

Closed ranged enemy

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